![]() ![]() With that said, though, the trusty Choose-Your-Own format is still used in some educational books for kids: for example, Capstone Press in the States has a line of “Interactive History Adventure” books. But then, books are dying, or so we’re told once a year or more. It’s possible to conceive of Choose-Your-Own-Adventures for adults, but I can’t escape the worry that adult readers would feel they were playing rather than reading, and that would ultimately thin the market for an interactive adult book, no matter its other qualities. That mark will stay with them forever, and make it hard – if not impossible – for the format to be taken seriously as a form of adult literature. We’re really talking about interactive storytelling.Īs far as books go, I don’t think gamebooks will ever escape their origins in the young adult section. Like the American rail barons who felt safe because there were no other railways but didn’t realize that railways were just one part of the transport industry, and ended up being destroyed by the growing interstates and airlines. Looking back, I think now that I was focusing on too small a part of the picture. I tried a few things, from short Choose-Your-Owns for my university museum through training aids for various things, but nothing ever made it past the prototype stage.Īt the time, I was mystified, and convinced that I’d missed something. The gamebook phenomenon was so huge that I was sure that there were endless applications for interactive-lit-based learning, fiction, and just about everything else. The question you’re considering is one I wrestled with myself back in the 80s. Here’s what I told him, based on my own experience. Is it possible to capture the same lightning in a bottle, 30 years on? Branching novels? Other applications for the numbered-paragraph format? It’s a question I come back to every so often myself. Someone from a Fighting Fantasy Facebook group just asked me whether I thought there could ever be a gamebook resurgence. My Complete and Utter Bibliography: Odds and Ends My Complete and Utter Bibliography: The Rest of the RPGs My Complete and Utter Dark Future Bibliography My Complete and Utter Colonial Gothic Bibliography My Complete and Utter Vampire: the Masquerade and World of Darkness Bibliography My Complete and Utter D&D/AD&D/d20 Bibliography My Complete and Utter Cthulhu Bibliography My Complete and Utter Warhammer 40,000 Bibliography (WH40K, Adeptus Titanicus/Epic Scale) My Complete and Utter Warhammer Bibliography (Warhammer, WFRP, HeroQuest, AHQ) “Solo Voyages,” Imagine #22, Jan 1985 Download free hereįighting Fantazine #7 – downloadable here “The Seasoned Adventurer,” Warlock #4, 1985 “The Ring of Seven Terrors,” Warlock #9 April/May 1986 “Magical Items,” Warlock #9 April/May 1986 “Monster Conversions,” Warlock #9 April/May 1986 “More Monster Conversions,” Warlock #10, June/July 1986 “Into the Unknown,” Warlock #11, August/September 1986 “Field of Battle,” Warlock #12 October/November 1986 The Adventures of Kern the Strong, Oxford University Press, 1986 – 6 vols The Adventures of Oss the Quick, Oxford University Press 1987 – 6 vols I was by no means the most prolific contributor to the series, but here’s a list of my contributions to the gamebook craze.įighting Fantasy 10th Anniversary Yearbook, Puffin Books 1992 – “Rogue Mage” adventure (reprint)įighting Fantasy # 29: Midnight Rogue, Puffin Books 1987 Over the next twelve years, a total of 59 gamebooks was published, along with a magazine, a multi-player RPG, and other spin-offs. Fighting Fantasy gamebooks started in 1982 with The Warlock of Firetop Mountain. ![]()
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